Daily Go Puzzle
A quick tactics problem to warm up your reading. Most days you'll hunt the one Black move that captures a white group down to its last liberty; some days you save your own group from atari, or connect two stones before White can cut them. Go puzzles like these (called tsumego) are one of the most effective ways to get stronger.
Black to play and capture on the bottom edge.
Click the point that captures the white stone — it is in atari (one liberty left).
More puzzles
A new puzzle every day — come back tomorrow for a fresh one, or play a full game now.
Why solve Go puzzles?
Reading — the ability to picture moves ahead — is the core skill in Go. Capture problems train you to recognize when a group has only one liberty left (atari) and to find the move that finishes it. A few puzzles a day builds instincts you will use in every game.
Frequently asked questions
- What is a Go puzzle (tsumego)?
- A Go puzzle, often called tsumego, is a set position with a correct answer — usually capturing a group, making a group live, or killing one. Solving them is the fastest way to improve your reading.
- How often does the puzzle change?
- A new puzzle is featured each day. You can also try the other puzzles in the set using the buttons below the board.
- Are these good for beginners?
- Yes. These are simple one-move problems — capturing a group on its last liberty, extending your own group out of atari, or connecting two stones — perfect for learning to spot atari and respond to it.
Put it into practice
Start a full game against the AI.