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Go Proverbs

Over centuries, Go players distilled their hardest lessons into short proverbs — memorable rules of thumb that point you toward good moves when you're not sure what to do. They aren't laws, and every one has exceptions, but knowing them gives a beginner a set of reliable instincts to lean on.

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Proverbs about the whole board

  • "Corner, then side, then center" — make territory where it's cheapest first.
  • "Play the biggest point" — take the largest open area rather than the nearest small one.
  • "When in doubt, tenuki" — if a local move feels small, a bigger one probably waits elsewhere.
  • "A rich man shouldn't pick quarrels" — when you're ahead, play safe and simple.

Proverbs about fighting

  • "Play away from thickness" — don't waste a wall's power by crowding it.
  • "Death lies in the hane" — the move that wraps around a group is often what kills it.
  • "Hane at the head of two stones" — a strong shape move against a two-stone wall.
  • "The opponent's key point is your key point" — the vital spot for one side is vital for both.

How to use proverbs

Treat proverbs as hints, not commands. Each one captures a pattern that's usually right, which makes them perfect for beginners who need a starting instinct. As you improve, you'll learn exactly when to follow a proverb and when the position calls for breaking it — and that judgment is itself a sign of getting stronger.

Frequently asked questions

What are Go proverbs?
Go proverbs are short, memorable sayings that capture common strategic wisdom — like "play away from thickness" or "corner, side, center." They give players quick guidance toward good moves in familiar situations.
Are Go proverbs always correct?
No. Proverbs describe patterns that are usually right, but every one has exceptions. They're best used as instincts for beginners; part of improving is learning when a position calls for breaking a proverb.
What is a good Go proverb for beginners?
"Corner, then side, then center" is a great start — it tells you to claim the cheapest territory first. "Play the biggest point" is another: take the largest open area rather than the nearest small move.

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